Scientist

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Scientist
Example.png
Study anomalies. Explain the unexplainable. Perform mad experiments that could potentially get everyone killed, and get awarded prizes for it.
Department: Research
Rooms: Laboratory
Guides: Guide to Roleplaying
Ranks: Researcher (S-RS), Xenobiologist (S-XBIO)
Suit:

Scisuit.png

The Scientists are responsible for the constant discovery, research, development, mass murder, and eventual destruction of any ship they board, and no matter how much the Research Director attempts to control them, these steps are inevitable and remain in the same order. As a Scientist, your job is to study various materials, creatures, plants, or other new and interesting anomalies that board the ship from Avalon, and attempt to curtail your experiments before they wreak too much havoc.

What can I even do?[edit | edit source]

You've got plenty of options.

Research and Development is the most common one, where you take materials that we currently have and attempt to make wacky new things out of them. Keep your experiments inside the lab until you're certain it won't explode. For a better roleplay experience, don't make your creations instantly work if they're intended to be prototypes; the interesting parts of roleplay come from depth, and going through several steps with extra safety measures in place will provide that depth. You need permission from the Captain to distribute these prototypes among crewmembers.

Xenobiology is the study of alien biology: the Emissary comes pre-equipped with a large number of slimes all of various colours and properties. Investigate combinations of slimes, inject them with different materials and see the results; you have many, many possibilities.

You are not a roboticist. That is the job of the Engineers.

Virology is an extremely difficult scientific endeavour where you attempt to create a virus that helps the crew. I cannot count the number of ways this can go wrong.

Finally, Xenobotany is a crazy part of science involving splicing the genetics of plants together to force them to mutate into something else. This can lead to terrifying monstrosities (such as an incredibly large orange with a very angry face) or incredible monstrosities (such as regenerative apples or banana-based minions). Yes, they will always be monstrosities. No, you can't negotiate that.

A Side of Fries Fried Crewmember[edit | edit source]

Your research will inevitably harm someone. Your gatling laser gun ended up in the wrong hands, or someone released the sentient tomatoes, or the slimes decided to conglomerate into a much larger version of themselves, or you're a Virologist. Security will then hunt you down and forcibly ruin your life's work because they're jerks to save the lives of the crew. You have two options:

  • Own up, get demoted, and never see a test tube bottle again, or:
  • Say "I'd like to see you try" and get a mech from the roboticists

Obviously, you do the first one, because you're a calm, collected, fully sentient and functioning member of society, aren't you?

fuck you, taco.