Guide to Combat

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Combat is defined as a person engaging in a fight against an opponent such as a hostile or rogue.

This guide will teach how to conduct combat effectively in roleplay.

For the full guide to roleplay, see the Guide to Roleplay.

Rules of Engagement[edit | edit source]

  • Only openly engage a hostile in an offensive operation if you are Security, Marines or Spec Ops.
  • Escalation principles must be followed:
    • You are allowed to defend yourself in an appropriate and proportional way.
    • Never escalate a situation more than it already is if you are defending yourself.
  • Medical personnel should avoid combat and focus on rescuing wounded crewmembers.
  • All non-combative crew should flee skirmish areas and seek shelter.
  • Command personnel should remain commanding on the bridge and avoid directly engaging in combat unless no other option is available.
  • The Captain, First Officer, and (if one is present) Admiral are the three most important authorities on board a ship at any given time. They should have a security detail assigned to them.

General Combat[edit | edit source]

Here are a few tips to follow in combat:

  • Assess the situation. Is your character in their current state capable of taking on your opponent?
  • State your actions. Nothing is worse than silently pulling out a machine gun and firing a whole magazine's worth into your opponent.
  • Be fast, but not overly so. Practice your typing speed so you can make the combat fast-paced, but give your opponent a chance to react and fight back.
  • Avoid speed-typing. It ruins the fun by giving yourself an absolute edge.
  • Make your actions be attempts rather than absolute. For example, saying He reached to try and disarm him is better than stating outright, He disarmed him. It gives your opponent a chance to react.
  • Play fair, or at least as fairly as the situation allows. Having one side dominate the other without a chance to fight back isn't fun for you or them.

Ranged Combat[edit | edit source]

  • Your hands are not made of steel. Avoid striking plating or armor with only your fist.
  • If you and your opponent are in a suit, Spec Ops and Marine suits outmatch other suits in sheer strength. Security suits are the second strongest.
  • You can and should attempt to block punches and kicks.
  • You can't dodge bullets or fast-moving projectiles.