Guide to Combat
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Combat is defined as a person engaging in a fight against an opponent such as a hostile or rogue.
This guide will teach how to conduct combat effectively in roleplay.
For the full guide to roleplay, see the Guide to Roleplay.
Rules of Engagement[edit | edit source]
- Only openly engage a hostile in an offensive operation if you are Security, Marines or Spec Ops.
- Escalation principles must be followed:
- You are allowed to defend yourself in an appropriate and proportional way.
- Never escalate a situation more than it already is if you are defending yourself.
- Medical personnel should avoid combat and focus on rescuing wounded crewmembers.
- All non-combative crew should flee skirmish areas and seek shelter.
- Command personnel should remain commanding on the bridge and avoid directly engaging in combat unless no other option is available.
- The Captain, First Officer, and (if one is present) Admiral are the three most important authorities on board a ship at any given time. They should have a security detail assigned to them.
General Combat[edit | edit source]
Here are a few tips to follow in combat:
- Assess the situation. Is your character in their current state capable of taking on your opponent?
- State your actions. Nothing is worse than silently pulling out a machine gun and firing a whole magazine's worth into your opponent.
- Be fast, but not overly so. Practice your typing speed so you can make the combat fast-paced, but give your opponent a chance to react and fight back.
- Avoid speed-typing. It ruins the fun by giving yourself an absolute edge.
- Make your actions be attempts rather than absolute. For example, saying He reached to try and disarm him is better than stating outright, He disarmed him. It gives your opponent a chance to react.
- Play fair, or at least as fairly as the situation allows. Having one side dominate the other without a chance to fight back isn't fun for you or them.
Ranged Combat[edit | edit source]
- Your hands are not made of steel. Avoid striking plating or armor with only your fist.
- If you and your opponent are in a suit, Spec Ops and Marine suits outmatch other suits in sheer strength. Security suits are the second strongest.
- You can and should attempt to block punches and kicks.
- You can't dodge bullets or fast-moving projectiles.